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Chapter 1: Interlude - The Chaotic Era


Prophets foretell of its coming. Historians record its passing. But the only ones who can fully understand it are those who have survived its reign… and they are often few and far between.

The so-called Chaotic Era stemmed from the erosion of royal power, that final vestige of the Elmoreden Empire. With each passing year, the king and his court saw their sphere of control shrink further. They could still influence fashion, but ultimately little else. Nor could the ecclesiastical rulers, no matter how full their temple treasuries. The world had simply become too large, too fragmented, too diverse for any single group to dictate the course of events. That was the nature of the chaos that permeated the age.

It was the Battle for Giran Castle that finally showed the truth of a world turned upside down: even an unknown adventurer of common birth could aspire to - and attain - the power hitherto reserved for nobles. Groups of adventurers, bound together as clans, demonstrated their ability to dominate local and regional affairs, particularly when they harnessed the power of the castle.

- The Chaotic Throne

Chapter 2: Interlude - Protection Against Darkness

The clans became numerous, but most were politically naive. Shadowy cabals sought to manipulate them in order to advance their own agendas, sparking widespread conflict and disorder. Like a shadow creeping across a darkening room, chaos spread inexorably across the land. Strange new monsters appeared to wreak destruction, and ancient terrors were reawakened.

But as the clans grew stronger, they also grew wiser. They threw off the controlling influence of the cabals and asserted, consciously and intentionally, their own power to shape events. New Heroes and Noblesse gained positions of power and leadership within the clans, imparting a higher moral standard.

Once the bane of villagers and townspeople, the clans gradually became their protectors against the forces of darkness. As their power waxed, even foes like Antharas, the terror of Giran, and Valakas, the lord of Goddard, fled before them.

Once merely the hirelings of lords, the clans had eventually supplanted their masters. Authority was no longer an accident of birth, but the result of merit. Power resided with those who could not only grasp it, but hold it. History had pronounced its verdict... or had it?

- The Chaotic Throne

Chapter 3: Interlude - The Giran Reunification

The fact is that other, less visible forces were also at play. A new spirit of cooperation between the Five Races - Humans, Elves, Dark Elves, Dwarves, and Orcs - began to grow, particularly following a secret meeting between the elders of each race.

This “Giran Reunification” occurred thanks to the efforts of a mysterious woman in blue, who gathered the elders together and revealed to them the existence of a sixth race, as well as powerful primitive creatures dwelling on a remote island who had somehow survived the ancient War of the Gods.

Faced with new opportunities and potential new threats, the elders began to covertly assist the clans with potent new mass-produced weapons and key strategic information.

Far from the final result, the clans were to be the building blocks of a new Golden Age, one that blended the best attributes of each of the races: the wisdom of the Elves, the strength of the Orcs, the cleverness of the Dwarves, the knowledge of the Dark Elves, and the versatility of the Humans.

Whether that Golden Age has yet been achieved is a topic for another day...

- The Chaotic Throne

The World of

In, what you see on the screen is in real time. Therefore, it is critical to make an appropriate decision quickly for every situation you get in. pursues both strategic features and action-oriented features by offering client-server synchronization and production of a client's battle at the same time.

You will battle monsters with superior AI, use skills that need to be selected according to each particular situation, overcome situations through teamwork with other clan members, and experience action that is always thrilling, even when you kill a single monster.

Combat System

The world of is a war-torn land spanning two continents, where trust and betrayal clash as three kingdoms vie for power. The young king Raoul has successfully quenched a civil war and established the newest kingdom, Aden. Elmore, the military superpower located in the northern part of the continent, boasts that it is a direct descendent of ancient Elmoreden kingdom.

You have been thrown into this chaos. However, unlike the ordinary people who pray each day for safety, you have the power to protect yourself. In, developing a character is not an end in itself. Rather, it is your instrument to obtain the power to enforce your will in this world. Seize your destiny! Your own hand will write the history of this world.

Uniquely Specialized Races and Classes


Humans are the race of diversity and potential. Among all creatures, Humans were the weakest. However, they have cultivated their own destiny and are now the most influential of the races. Among all races, they have the highest proportion of people holding high level professions, and they have the balanced capability to handle all types of professions.

The representative secondary classes for Humans are Knight, Warrior, Rogue, Cleric, and Wizard.


Elves worship the goddess of water, Eva. They have slim figures and long ears, and are characterized by their pure and innocent beauty. During the Era of Giants, they were the most powerful of the races. However, since the giants were destroyed and the era of power arrived, the power of the Elves has declined. Now, they dwell in the Elven Forest, part of Aden.

Secondary classes for Elves include Elven Knight, Elven Scout, Elven Wizard, and Elven Oracle.

Dark Elf

Dark Elves follow Shilen, the goddess of death who used to be the goddess of water before her fall from grace. Originally, the Dark Elves used to belong to the Elven tribes. When the Elves were defeated by Humans, some of the Elves decided to learn black magic, the power of Gran Kain and Shilen, in order to obtain the power to defeat Humans. Their overall appearance is similar to that of Elves. However, they are taller and have dusky skin and silvery hair.

Dark Elves evolve into Palus Knight, Assassin, Dark Wizard, and Shillien Oracle classes.


Orcs, the race of fire, serve the god Pa'agrio. Among all the races, they have the most powerful physical strength. After the destruction of the giants, they were able to chase out the force of Elves and gain the most powerful position on the continent. However, they were defeated by the Elf-Human alliance, and are now living in the arctic territory located in the northern part of the continent.

Orc secondary classes consist of Orc Raider, Monk, and Orc Shaman.


The Dwarves are the race of earth. They like to create things, possessing strong physical power and excellent manual dexterity. After the destruction of the giants, the Dwarven race adopted the policy of "siding with the most powerful," and as a result they became an isolated race. Their structure of society can be compared to a giant corporation. Even though Humans rule over the continent, Dwarves are renowned for their business savvy and capacity for organization.

The Dwarf classes are divided into Scavengers, who find and retrieve raw materials, and Artisans, who manufacture products out of raw materials.

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